the weight tool is a very useful tool to change how props move, the way they collide (hard or soft ), and how they move when constrained to eachother.
Generally it's the best tool for stabilizing props and contraptions.
Low Weight
props a very low weight (20 or less) will start to act a bit like a plastic newspaper.
Translated, it means that it has a high tendency to wobble when constrained, and will move slower and with more resistance through air.
on the plus side, this makes props float easier.
High Weight
Props with a higher weight (above 300) will act like a real piece of metal.
Props with a high weight enhance the quality of constraints (weld, axis etc.), and also enhance the power of keep upright.
They have little or no tendency to wobble and will make out a smooth working contraption.
Also, a props' health is measured by it's weight, not by it's size (*hint* Gcombat *hint*)
on the down-side, this will put a lot of weight on your contraption and require more power to thrust it forward. Thus in the end, reducing it's
acceleration and turning power. High weight will also most likely make most ships sink, and most planes go straight down.
Note: the slider constraint, is very sensitive to high weight, and will most likely spaz out, if it has to move a weight greater than 50.
High or low weight?
Large props*, and center, carrying props (e.g. the bottom plate of a car, with the wheels attached to it) should have a high weight.
small props, and props that only connects/welds to a single prop should have a low weight. Keep in mind that the ground/world counts as
a 'thing that is connected'. This means that you should not reduce the weight of wheels.
You should rather increse the weight of wheels.
Using the weight tool on your contraption, to balance the weight of small and large props will make it stabile and cut most flaws
*= large, as in large compared to the size of the contraption/construction
hence, this is my fav. tool
hope this helps!
Generally it's the best tool for stabilizing props and contraptions.
Low Weight
props a very low weight (20 or less) will start to act a bit like a plastic newspaper.
Translated, it means that it has a high tendency to wobble when constrained, and will move slower and with more resistance through air.
on the plus side, this makes props float easier.
High Weight
Props with a higher weight (above 300) will act like a real piece of metal.
Props with a high weight enhance the quality of constraints (weld, axis etc.), and also enhance the power of keep upright.
They have little or no tendency to wobble and will make out a smooth working contraption.
Also, a props' health is measured by it's weight, not by it's size (*hint* Gcombat *hint*)
on the down-side, this will put a lot of weight on your contraption and require more power to thrust it forward. Thus in the end, reducing it's
acceleration and turning power. High weight will also most likely make most ships sink, and most planes go straight down.
Note: the slider constraint, is very sensitive to high weight, and will most likely spaz out, if it has to move a weight greater than 50.
High or low weight?
Large props*, and center, carrying props (e.g. the bottom plate of a car, with the wheels attached to it) should have a high weight.
small props, and props that only connects/welds to a single prop should have a low weight. Keep in mind that the ground/world counts as
a 'thing that is connected'. This means that you should not reduce the weight of wheels.
You should rather increse the weight of wheels.
Using the weight tool on your contraption, to balance the weight of small and large props will make it stabile and cut most flaws
*= large, as in large compared to the size of the contraption/construction
hence, this is my fav. tool
hope this helps!
Last edited by The Erik on Mon Nov 09, 2009 2:02 pm; edited 1 time in total