** Executing...
** Command: "c:\program files\steam\steamapps\user\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\user\half-life 2\hl2" "C:\Program Files\Steam\steamapps\user\sourcesdk_content\hl2\mapsrc\bs_bams_server_house"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\user\half-life 2\hl2\materials
Loading C:\Program Files\Steam\steamapps\user\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\user\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (106722 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 394 texinfos to 301
Reduced 47 texdatas to 45 (1021 bytes to 945)
Writing C:\Program Files\Steam\steamapps\user\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp
8 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\user\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\user\half-life 2\hl2" "C:\Program Files\Steam\steamapps\user\sourcesdk_content\hl2\mapsrc\bs_bams_server_house"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\program files\steam\steamapps\user\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp
reading c:\program files\steam\steamapps\user\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.prt
1002 portalclusters
3006 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1369)
Optimized: 3555 visible clusters (0.00%)
Total clusters visible: 223079
Average clusters visible: 222
Building PAS...
Average clusters audible: 891
visdatasize:203735 compressed from 256512
writing c:\program files\steam\steamapps\liam6478\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp
22 minutes, 57 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\liam6478\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\liam6478\half-life 2\hl2" "C:\Program Files\Steam\steamapps\liam6478\sourcesdk_content\hl2\mapsrc\bs_bams_server_house"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\liam6478\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp
2956 faces
1 degenerate faces
1501745 square feet [216251376.00 square inches]
6 displacements
4528 square feet [652050.44 square inches]
2955 patches before subdivision
57821 patches after subdivision
23 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (330)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (83)
transfers 3945495, max 952
transfer lists: 30.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(129697, 112650, 68029)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(31310, 26654, 11185)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(10028, 8467, 2533)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(3378, 2867, 591)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(1178, 1005, 149)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(417, 360, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(150, 131, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(55, 48, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(20, 18, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(8, 7, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(3, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2032 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 25/1024 1200/49152 ( 2.4%)
brushes 266/8192 3192/98304 ( 3.2%)
brushsides 1815/65536 14520/524288 ( 2.8%)
planes 2454/65536 49080/1310720 ( 3.7%)
vertexes 6617/65536 79404/786432 (10.1%)
nodes 2092/65536 66944/2097152 ( 3.2%)
texinfos 301/12288 21672/884736 ( 2.4%)
texdata 45/2048 1440/65536 ( 2.2%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 11848/0 11848/0 ( 0.0%)
faces 2956/65536 165536/3670016 ( 4.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1052/65536 58912/3670016 ( 1.6%)
leaves 2118/65536 67776/2097152 ( 3.2%)
leaffaces 3481/65536 6962/131072 ( 5.3%)
leafbrushes 1665/65536 3330/131072 ( 2.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18512/512000 74048/2048000 ( 3.6%)
edges 10281/256000 41124/1024000 ( 4.0%)
LDR worldlights 23/8192 2024/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 339/32768 3390/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5352/65536 10704/131072 ( 8.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1818208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 203735/16777216 ( 1.2%)
entdata [variable] 15594/393216 ( 4.0%)
LDR leaf ambient 2118/65536 50832/1572864 ( 3.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/618 ( 0.2%)
pakfile [variable] 10337/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 106722/4194304 ( 2.5%)
==== Total Win32 BSP file data space used: 2900864 bytes ====
Total triangle count: 8367
Writing c:\program files\steam\steamapps\liam6478\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp
7 minutes, 8 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\liam6478\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp" "c:\program files\steam\steamapps\liam6478\half-life 2\hl2\maps\bs_bams_server_house.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\liam6478\half-life 2\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\liam6478\half-life 2\hl2" +map "bs_bams_server_house"