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bs_bams_server_house - Page 2 31We have now opened a new Build server! IP: 188.165.193.102:27016bs_bams_server_house - Page 2 31

+4
Bam
The Erik
oskarso
liam6478
8 posters

    bs_bams_server_house

    liam6478
    liam6478
    A Legend To The Server!
    A Legend To The Server!


    Number of posts : 693
    Age : 28
    Location : UK, bristol
    In-Game Name : LI4M

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue2 / 1002 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-05-27
    Points : 490
    Reputation : 8

    bs_bams_server_house - Page 2 Empty bs_bams_server_house

    Post by liam6478 Tue Sep 30, 2008 8:42 pm

    First topic message reminder :

    at the moment i am thinking of making a map of a house that in every room is a players room tell me what you want in youyr room and ill make it.
    maybe a hot tub....

    thanks li4m :*gmod2*:
    Bam
    Bam
    Admin
    Admin


    Number of posts : 1952
    Age : 37
    Location : Hull, UK
    In-Game Name : [BS] Bam

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue100 / 100100 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-05-27
    Points : 1598
    Reputation : 76

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by Bam Fri Oct 17, 2008 2:06 am

    liam6478 wrote:also whats the best grass texture?

    Wouldn't that depend of circumstances? Eg, location, time of day, lighting etc..
    Chip
    Chip
    Map Designer
    Map Designer


    Number of posts : 88
    Age : 30
    Location : Wisconsin
    In-Game Name : Chip Jones

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 1000 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-10-11
    Points : 51
    Reputation : 3

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by Chip Fri Oct 17, 2008 2:10 am

    Bam wrote:
    liam6478 wrote:also whats the best grass texture?

    Wouldn't that depend of circumstances? Eg, location, time of day, lighting etc..
    Yeah, you might want dead grass, dark grass, light grass.
    liam6478
    liam6478
    A Legend To The Server!
    A Legend To The Server!


    Number of posts : 693
    Age : 28
    Location : UK, bristol
    In-Game Name : LI4M

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue2 / 1002 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-05-27
    Points : 490
    Reputation : 8

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by liam6478 Fri Oct 17, 2008 2:24 am

    can you tell me what the flatgrass grass texture is called?
    liam6478
    liam6478
    A Legend To The Server!
    A Legend To The Server!


    Number of posts : 693
    Age : 28
    Location : UK, bristol
    In-Game Name : LI4M

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue2 / 1002 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-05-27
    Points : 490
    Reputation : 8

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by liam6478 Fri Oct 17, 2008 2:35 am

    can someone tell me how to fix the problem?
    Chip
    Chip
    Map Designer
    Map Designer


    Number of posts : 88
    Age : 30
    Location : Wisconsin
    In-Game Name : Chip Jones

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 1000 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-10-11
    Points : 51
    Reputation : 3

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by Chip Fri Oct 17, 2008 2:47 am

    Post the compile log.
    liam6478
    liam6478
    A Legend To The Server!
    A Legend To The Server!


    Number of posts : 693
    Age : 28
    Location : UK, bristol
    In-Game Name : LI4M

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue2 / 1002 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-05-27
    Points : 490
    Reputation : 8

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by liam6478 Fri Oct 17, 2008 11:05 pm

    [Reading texlights from 'lights.rad']
    [45 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps\liam6478\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp
    3064 faces
    2597341 square feet [374017152.00 square inches]
    6 displacements
    4718 square feet [679428.06 square inches]
    3064 patches before subdivision
    96778 patches after subdivision
    25 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2519286, max 914
    transfer lists: 19.2 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(102953, 89745, 57165)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24220, 20996, 8437)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7365, 6348, 1702)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2364, 2039, 339)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(788, 681, 73)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(269, 234, 16)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(93, 82, 4)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(33, 29, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(12, 10, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(4, 4, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
    Build Patch/Sample Hash Table(s).....Done<0.3060 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 24/1024 1152/49152 ( 2.3%)
    brushes 200/8192 2400/98304 ( 2.4%)
    brushsides 1212/65536 9696/524288 ( 1.8%)
    planes 1596/65536 31920/1310720 ( 2.4%)
    vertexes 5693/65536 68316/786432 ( 8.7%)
    nodes 1881/65536 60192/2097152 ( 2.9%)
    texinfos 230/12288 16560/884736 ( 1.9%)
    texdata 38/2048 1216/65536 ( 1.9%)
    dispinfos 6/0 1056/0 ( 0.0%)
    disp_verts 486/0 9720/0 ( 0.0%)
    disp_tris 768/0 1536/0 ( 0.0%)
    disp_lmsamples 12472/0 12472/0 ( 0.0%)
    faces 3064/65536 171584/3670016 ( 4.7%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 776/65536 43456/3670016 ( 1.2%)
    leaves 1906/65536 60992/2097152 ( 2.9%)
    leaffaces 3412/65536 6824/131072 ( 5.2%)
    leafbrushes 1287/65536 2574/131072 ( 2.0%)
    areas 3/256 24/2048 ( 1.2%)
    surfedges 17196/512000 68784/2048000 ( 3.4%)
    edges 9374/256000 37496/1024000 ( 3.7%)
    LDR worldlights 25/8192 2200/720896 ( 0.3%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    waterstrips 230/32768 2300/327680 ( 0.7%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 3573/65536 7146/131072 ( 5.5%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 3010260/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 134970/16777216 ( 0.8%)
    entdata [variable] 14569/393216 ( 3.7%)
    LDR leaf ambient 1906/65536 45744/1572864 ( 2.9%)
    HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/2210432 ( 0.0%)
    dtl prp lght [variable] 1/4 (25.0%)
    HDR dtl prp lght [variable] 1/4 (25.0%)
    static props [variable] 1/266 ( 0.4%)
    pakfile [variable] 10337/0 ( 0.0%)

    Level flags = 0

    Win32 Specific Data:
    physics [variable] 80268/4194304 ( 1.9%)
    ==== Total Win32 BSP file data space used: 3915768 bytes ====

    Total triangle count: 7958
    Writing c:\program files\steam\steamapps\liam6478\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp
    10 minutes, 25 seconds elapsed



    [Reading texlights from 'lights.rad']
    [45 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps\liam6478\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp
    3064 faces
    2597341 square feet [374017152.00 square inches]
    6 displacements
    4718 square feet [679428.06 square inches]
    3064 patches before subdivision
    96778 patches after subdivision
    25 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2519286, max 914
    transfer lists: 19.2 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(102953, 89745, 57165)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24220, 20996, 8437)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7365, 6348, 1702)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2364, 2039, 339)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(788, 681, 73)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(269, 234, 16)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(93, 82, 4)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(33, 29, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(12, 10, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(4, 4, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0)
    Build Patch/Sample Hash Table(s).....Done<0.3147 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 24/1024 1152/49152 ( 2.3%)
    brushes 200/8192 2400/98304 ( 2.4%)
    brushsides 1212/65536 9696/524288 ( 1.8%)
    planes 1596/65536 31920/1310720 ( 2.4%)
    vertexes 5693/65536 68316/786432 ( 8.7%)
    nodes 1881/65536 60192/2097152 ( 2.9%)
    texinfos 230/12288 16560/884736 ( 1.9%)
    texdata 38/2048 1216/65536 ( 1.9%)
    dispinfos 6/0 1056/0 ( 0.0%)
    disp_verts 486/0 9720/0 ( 0.0%)
    disp_tris 768/0 1536/0 ( 0.0%)
    disp_lmsamples 12472/0 12472/0 ( 0.0%)
    faces 3064/65536 171584/3670016 ( 4.7%)
    hdr faces 3064/65536 171584/3670016 ( 4.7%)
    origfaces 776/65536 43456/3670016 ( 1.2%)
    leaves 1906/65536 60992/2097152 ( 2.9%)
    leaffaces 3412/65536 6824/131072 ( 5.2%)
    leafbrushes 1287/65536 2574/131072 ( 2.0%)
    areas 3/256 24/2048 ( 1.2%)
    surfedges 17196/512000 68784/2048000 ( 3.4%)
    edges 9374/256000 37496/1024000 ( 3.7%)
    LDR worldlights 25/8192 2200/720896 ( 0.3%)
    HDR worldlights 25/8192 2200/720896 ( 0.3%)
    waterstrips 230/32768 2300/327680 ( 0.7%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 3573/65536 7146/131072 ( 5.5%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 3010260/0 ( 0.0%)
    HDR lightdata [variable] 3010260/0 ( 0.0%)
    visdata [variable] 134970/16777216 ( 0.8%)
    entdata [variable] 14569/393216 ( 3.7%)
    LDR leaf ambient 1906/65536 45744/1572864 ( 2.9%)
    HDR leaf ambient 1906/65536 45744/1572864 ( 2.9%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/2210432 ( 0.0%)
    dtl prp lght [variable] 1/4 (25.0%)
    HDR dtl prp lght [variable] 1/4 (25.0%)
    static props [variable] 1/266 ( 0.4%)
    pakfile [variable] 10337/0 ( 0.0%)

    Level flags = 0

    Win32 Specific Data:
    physics [variable] 80268/4194304 ( 1.9%)
    ==== Total Win32 BSP file data space used: 7145556 bytes ====

    Total triangle count: 7958
    Writing c:\program files\steam\steamapps\liam6478\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp
    10 minutes, 25 seconds elapsed
    Chip
    Chip
    Map Designer
    Map Designer


    Number of posts : 88
    Age : 30
    Location : Wisconsin
    In-Game Name : Chip Jones

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 1000 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-10-11
    Points : 51
    Reputation : 3

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by Chip Sat Oct 18, 2008 4:08 am

    That's just part of it, please post the WHOLE log.
    Bam
    Bam
    Admin
    Admin


    Number of posts : 1952
    Age : 37
    Location : Hull, UK
    In-Game Name : [BS] Bam

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue100 / 100100 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-05-27
    Points : 1598
    Reputation : 76

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by Bam Sat Oct 18, 2008 4:10 am

    Liam, click somewhere in the log and press A while holding Ctrl =]

    <Select All>
    liam6478
    liam6478
    A Legend To The Server!
    A Legend To The Server!


    Number of posts : 693
    Age : 28
    Location : UK, bristol
    In-Game Name : LI4M

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue2 / 1002 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-05-27
    Points : 490
    Reputation : 8

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by liam6478 Sat Oct 18, 2008 5:17 pm

    i just copyied the latist one
    anyway when i went on the map again it somehow Question was fixed
    liam6478
    liam6478
    A Legend To The Server!
    A Legend To The Server!


    Number of posts : 693
    Age : 28
    Location : UK, bristol
    In-Game Name : LI4M

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue2 / 1002 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-05-27
    Points : 490
    Reputation : 8

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by liam6478 Sat Oct 18, 2008 5:28 pm

    REMINDER:
    if anyone wants any hl2 music in there rooms just say what song you want
    e.g hl2/song25_remix3.mp3
    what ever you want just say Very Happy
    beacuse the garden gnomes smile awl times ^_^ Good Job
    liam6478
    liam6478
    A Legend To The Server!
    A Legend To The Server!


    Number of posts : 693
    Age : 28
    Location : UK, bristol
    In-Game Name : LI4M

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue2 / 1002 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-05-27
    Points : 490
    Reputation : 8

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by liam6478 Sat Oct 18, 2008 8:09 pm

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\user\sourcesdk\bin\ep1\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\user\half-life 2\hl2" "C:\Program Files\Steam\steamapps\user\sourcesdk_content\hl2\mapsrc\bs_bams_server_house"

    Valve Software - vbsp.exe (Dec 11 2006)
    1 threads
    materialPath: c:\program files\steam\steamapps\user\half-life 2\hl2\materials
    Loading C:\Program Files\Steam\steamapps\user\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files\Steam\steamapps\user\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.prt...done (1)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day03_06*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
    Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (106722 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 394 texinfos to 301
    Reduced 47 texdatas to 45 (1021 bytes to 945)
    Writing C:\Program Files\Steam\steamapps\user\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp
    8 seconds elapsed

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\user\sourcesdk\bin\ep1\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\user\half-life 2\hl2" "C:\Program Files\Steam\steamapps\user\sourcesdk_content\hl2\mapsrc\bs_bams_server_house"

    Valve Software - vvis.exe (Nov 8 2007)
    1 threads
    reading c:\program files\steam\steamapps\user\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp
    reading c:\program files\steam\steamapps\user\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.prt
    1002 portalclusters
    3006 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (Cool
    PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1369)
    Optimized: 3555 visible clusters (0.00%)
    Total clusters visible: 223079
    Average clusters visible: 222
    Building PAS...
    Average clusters audible: 891
    visdatasize:203735 compressed from 256512
    writing c:\program files\steam\steamapps\liam6478\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp
    22 minutes, 57 seconds elapsed

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\liam6478\sourcesdk\bin\ep1\bin\vrad.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\liam6478\half-life 2\hl2" "C:\Program Files\Steam\steamapps\liam6478\sourcesdk_content\hl2\mapsrc\bs_bams_server_house"

    Valve Software - vrad.exe SSE (Nov 8 2007)
    ----- Radiosity Simulator ----
    1 threads
    [Reading texlights from 'lights.rad']
    [45 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps\liam6478\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp
    2956 faces
    1 degenerate faces
    1501745 square feet [216251376.00 square inches]
    6 displacements
    4528 square feet [652050.44 square inches]
    2955 patches before subdivision
    57821 patches after subdivision
    23 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (330)
    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (83)
    transfers 3945495, max 952
    transfer lists: 30.1 megs
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #1 added RGB(129697, 112650, 68029)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #2 added RGB(31310, 26654, 11185)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #3 added RGB(10028, 8467, 2533)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #4 added RGB(3378, 2867, 591)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #5 added RGB(1178, 1005, 149)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #6 added RGB(417, 360, 39)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #7 added RGB(150, 131, 11)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #8 added RGB(55, 48, 3)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #9 added RGB(20, 18, 1)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #10 added RGB(8, 7, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #11 added RGB(3, 3, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #12 added RGB(1, 1, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #13 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.2032 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 25/1024 1200/49152 ( 2.4%)
    brushes 266/8192 3192/98304 ( 3.2%)
    brushsides 1815/65536 14520/524288 ( 2.8%)
    planes 2454/65536 49080/1310720 ( 3.7%)
    vertexes 6617/65536 79404/786432 (10.1%)
    nodes 2092/65536 66944/2097152 ( 3.2%)
    texinfos 301/12288 21672/884736 ( 2.4%)
    texdata 45/2048 1440/65536 ( 2.2%)
    dispinfos 6/0 1056/0 ( 0.0%)
    disp_verts 486/0 9720/0 ( 0.0%)
    disp_tris 768/0 1536/0 ( 0.0%)
    disp_lmsamples 11848/0 11848/0 ( 0.0%)
    faces 2956/65536 165536/3670016 ( 4.5%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 1052/65536 58912/3670016 ( 1.6%)
    leaves 2118/65536 67776/2097152 ( 3.2%)
    leaffaces 3481/65536 6962/131072 ( 5.3%)
    leafbrushes 1665/65536 3330/131072 ( 2.5%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 18512/512000 74048/2048000 ( 3.6%)
    edges 10281/256000 41124/1024000 ( 4.0%)
    LDR worldlights 23/8192 2024/720896 ( 0.3%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    waterstrips 339/32768 3390/327680 ( 1.0%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 5352/65536 10704/131072 ( 8.2%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 1818208/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 203735/16777216 ( 1.2%)
    entdata [variable] 15594/393216 ( 4.0%)
    LDR leaf ambient 2118/65536 50832/1572864 ( 3.2%)
    HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/618 ( 0.2%)
    pakfile [variable] 10337/0 ( 0.0%)

    Level flags = 0

    Win32 Specific Data:
    physics [variable] 106722/4194304 ( 2.5%)
    ==== Total Win32 BSP file data space used: 2900864 bytes ====

    Total triangle count: 8367
    Writing c:\program files\steam\steamapps\liam6478\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp
    7 minutes, 8 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Steam\steamapps\liam6478\sourcesdk_content\hl2\mapsrc\bs_bams_server_house.bsp" "c:\program files\steam\steamapps\liam6478\half-life 2\hl2\maps\bs_bams_server_house.bsp"


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\liam6478\half-life 2\hl2.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\liam6478\half-life 2\hl2" +map "bs_bams_server_house"
    liam6478
    liam6478
    A Legend To The Server!
    A Legend To The Server!


    Number of posts : 693
    Age : 28
    Location : UK, bristol
    In-Game Name : LI4M

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue2 / 1002 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-05-27
    Points : 490
    Reputation : 8

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by liam6478 Sun Oct 19, 2008 1:38 pm

    bs_bams_server_house - Page 2 Bs_bam10
    bs_bams_server_house - Page 2 Bs_bam11
    bs_bams_server_house - Page 2 Bs_bam12
    bs_bams_server_house - Page 2 Bs_bam13
    bs_bams_server_house - Page 2 Bs_bam14
    bs_bams_server_house - Page 2 Bs_bam15
    bs_bams_server_house - Page 2 Bs_bam16
    bs_bams_server_house - Page 2 Bs_bam17
    lol GTA 1 mode
    bs_bams_server_house - Page 2 Bs_bam18
    liam6478
    liam6478
    A Legend To The Server!
    A Legend To The Server!


    Number of posts : 693
    Age : 28
    Location : UK, bristol
    In-Game Name : LI4M

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue2 / 1002 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-05-27
    Points : 490
    Reputation : 8

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by liam6478 Mon Oct 20, 2008 3:19 am

    I HAVE FINISHED
    i would like to thank bam for the awesome server
    and chip for the advise
    many thanks li4m
    bs_bams_server_house - Page 2 Bs_bam19
    bs_bams_server_house - Page 2 Bs_bam20
    Bam
    Bam
    Admin
    Admin


    Number of posts : 1952
    Age : 37
    Location : Hull, UK
    In-Game Name : [BS] Bam

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue100 / 100100 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-05-27
    Points : 1598
    Reputation : 76

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by Bam Mon Oct 20, 2008 3:30 am

    Congratulations =] Impressive, I look forward to trying it out =]
    Vixen
    Vixen
    Miss Bam
    Miss Bam


    Number of posts : 538
    Age : 39
    Location : Lowestoft, UK
    In-Game Name : [BS] Vixen

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue50 / 10050 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-05-27
    Points : 377
    Reputation : 14

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by Vixen Mon Oct 20, 2008 12:42 pm

    Very Happy looks fun, well done! Good Job
    liam6478
    liam6478
    A Legend To The Server!
    A Legend To The Server!


    Number of posts : 693
    Age : 28
    Location : UK, bristol
    In-Game Name : LI4M

    Credits Credits :
    bs_bams_server_house - Page 2 Left_bar_bleue2 / 1002 / 100bs_bams_server_house - Page 2 Right_bar_bleue

    Warnings! Warnings! :
    bs_bams_server_house - Page 2 Left_bar_bleue0 / 100 / 10bs_bams_server_house - Page 2 Right_bar_bleue

    Registration date : 2008-05-27
    Points : 490
    Reputation : 8

    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by liam6478 Sun Apr 12, 2009 10:56 pm

    Bam wrote:Congratulations =] Impressive, I look forward to trying it out =]
    you never did =[ and now ive lost it

    Sponsored content


    bs_bams_server_house - Page 2 Empty Re: bs_bams_server_house

    Post by Sponsored content


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