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rp_wip_493 31We have now opened a new Build server! IP: 188.165.193.102:27016rp_wip_493 31

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    Post by Chip Fri Sep 18, 2009 2:49 am

    SNIP: This picture is probably a very bad indication of how the map is now

    Progress on it is slow because of school work.

    Can you guess what it is?


    Last edited by Chip on Wed Jan 06, 2010 4:39 am; edited 1 time in total
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    Post by Samuel Hall Fri Sep 18, 2009 2:58 am

    It's pretty.
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    Post by Bam Fri Sep 18, 2009 3:04 am

    Nice work! Reminds me off the Russian ship on the beginning of COD4... but my guess would have to be........ Titanic? Razz
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    Post by tech n9ne Fri Sep 18, 2009 11:12 am

    that map looks awesome
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    Post by Soul_reaper2 Wed Sep 23, 2009 12:32 pm

    Smexy as hell.... also is there any tutorials to get custom textures in hammer and ingame, cause i've never actually known how to do it so i'm stuck with the gritty sh*t?
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    Post by The Erik Wed Sep 23, 2009 3:06 pm

    My word! O_q
    That's awesome Chip =]
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    Post by HikariMisako Wed Sep 23, 2009 5:15 pm

    I`m on a Boat Very Happy
    Awesome map so far Good Job
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    Post by Chip Sun Oct 04, 2009 4:46 am

    Soul_reaper2 wrote:Smexy as hell.... also is there any tutorials to get custom textures in hammer and ingame, cause i've never actually known how to do it so i'm stuck with the gritty sh*t?

    I really need to check this forum more often.

    In case for some reason you haven't already found the answer,
    http://developer.valvesoftware.com/wiki/Creating_a_Material
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    Post by Chip Wed Dec 09, 2009 6:51 pm

    THIS IS A MAJOR WORK IN PROGRESS

    rp_wip_493 Wip_4930057
    rp_wip_493 Wip_4930058
    rp_wip_493 Wip_4930059



    Staircase is a placeholder until I can find someone who can model for me.
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    Post by Bam Wed Dec 09, 2009 10:35 pm

    Looks great Chip, I don't even thing the "brush-made" staircase looks bad at all to be honest =]
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    Post by Unrealluke Mon Dec 14, 2009 12:55 am

    look good so far Smile
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    Post by oskarso Mon Dec 14, 2009 9:16 pm

    Unrealluke wrote:look good so far Smile

    Old thread.

    Oh wait no. My bad.


    Last edited by oskarso on Tue Dec 15, 2009 9:38 pm; edited 1 time in total
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    Post by The Erik Tue Dec 15, 2009 4:44 pm

    oskarso wrote:
    Unrealluke wrote:look good so far Smile

    I agree.

    Fixed.

    This thread is not old.
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    Post by chargers5583 Wed Dec 16, 2009 9:01 am

    Wow, this looks like a good piece of work. When it comes out (if it ever does) I will make a movie for it! Okay with you?
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    Post by Chip Thu Dec 17, 2009 2:58 am

    chargers5583 wrote:Wow, this looks like a good piece of work. When it comes out (if it ever does) I will make a movie for it! Okay with you?

    Thanks, and sure, I can't argue.



    I've been "blocking out" the parts of the ship that I haven't shown in screenshots. Decks D and E are totally blocked out and I am working on F.

    Progress:
    Boat Deck: 5%
    A Deck: 5%
    B Deck: 5%
    C Deck: 10%
    D Deck: 80%
    E Deck: 70%
    F Deck: 10%
    G Deck: 0%
    Orlop Deck: 0%
    Tank Top: 0%

    Just to show the number of decks and where I am currently. The upper decks have little progress because I've been putting off doing all of those nice libraries, lounges, and large suites.
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    Post by Bam Thu Dec 17, 2009 3:33 am

    (mehh sorry bam I keep hitting edit instead of reply)
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    Post by Chip Fri Dec 18, 2009 2:28 am

    I always got lost in Rivet City.




    Sorry sorry sorry bam I keep hitting edit instead of reply Embarassed
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    Post by Bam Fri Dec 18, 2009 3:05 am

    Chip wrote:I always got lost in Rivet City.




    Sorry sorry sorry bam I keep hitting edit instead of reply Embarassed

    ... you ruined my bestest post ever! :O

    ;P
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    Post by Unrealluke Fri Dec 18, 2009 6:18 pm

    oskarso wrote:
    Unrealluke wrote:look good so far Smile

    Old thread.

    Oh wait no. My bad.


    what is the point of saying old thread if it was a old thread i dont give a **** i want to post here and i will
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    Post by The Erik Sat Dec 19, 2009 6:37 pm

    Unrealluke wrote:
    what is the point of saying old thread if it was a old thread i dont give a cr*p i want to post here and i will

    I do not endorse that he says old thread, but he is nevertheless right. If a thread is more than a month old since the last post, do not post in it unless you have a good reason to, and not just because you feel like it, or have a witty comment.

    Also, watch your language.
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    Post by Chip Sun Dec 20, 2009 10:02 pm

    The Erik wrote:
    Unrealluke wrote:
    what is the point of saying old thread if it was a old thread i dont give a cr*p i want to post here and i will

    I do not endorse that he says old thread, but he is nevertheless right. If a thread is more than a month old since the last post, do not post in it unless you have a good reason to, and not just because you feel like it, or have a witty comment.

    Also, watch your language.

    My content update was posted at the beginning of this month. Thread is new enough then, right?
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    Post by Bam Sun Dec 20, 2009 10:09 pm

    Chip wrote:My content update was posted at the beginning of this month. Thread is new enough then, right?

    If it's a work in progress you can update it when you want.
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    Post by Chip Wed Dec 23, 2009 5:53 am

    Bam wrote:
    Chip wrote:My content update was posted at the beginning of this month. Thread is new enough then, right?

    If it's a work in progress you can update it when you want.

    Well, I was just trying to defend the other guy. Cool
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    Post by Chip Wed Dec 23, 2009 8:13 pm

    Fixed the front of the ship, better?
    rp_wip_493 Wip_4930060

    With wireframe:
    rp_wip_493 Wip_4930061
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    Post by The Erik Thu Dec 24, 2009 1:57 am

    Chip wrote:My content update was posted at the beginning of this month. Thread is new enough then, right?

    This is also an exception from that 'old-post-rule'. Like Bam said, It's a WIP, so you can update it whenever you want to.
    I'm not making the rules (okay i kindda made that one but!), but I thought I'd do something about the post-necromancy going on.

    Nevertheless, back to topic:

    Front looks good thar Chip Nice One
    But don't you think the ship should be taller when it is that long? (That's entirely up to you, I'm no designer!)

    Sponsored content


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