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bs_'unnamed' 31We have now opened a new Build server! IP: 188.165.193.102:27016bs_'unnamed' 31

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    KaMaKaZe
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    Post by KaMaKaZe Sat May 02, 2009 9:33 pm

    Hey all, just thought it was about time i began a thread on a map ive been working on. All started when i found a plugin for google sketchup which allows exporting to hammer format, called 'play up tools' (www.playuptools.com). I've always wanted to make my own maps, but hammer feels like some inaccessable pile of DOS, to be honest i just dont have the patience to learn it all. So im using sketchup to draw with and hammer to do the rest.

    Takes a few stages in sketchup before its ready to export after drawing it up, and even then will require finishing in hammer, will be a while yet.
    I've got a little overly ambitious, wanted to cram as much as i could in, and im still adding stuff! Probably gonna hit some limitations on the way. Idea is to have atleast lots of land with an interesting central 'tower', and a whole maps' worth of sea under the land with some interesting stuff down there (get bored of the same 'swimming pool' water maps)...... hang on, i'll just show you!

    I've decided to censor the underwater area for now, not alot down there, just the bones of a few ideas im fleshing out, but want to leave them for when the maps done so as to 'promote a sense of exploration' lol.

    bs_'unnamed' Test110



    bs_'unnamed' Test210

    i'll add more when i get it so im happy, any questions apart from 'why dont you just use hammer'? lol ;p
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    Post by Guest Sat May 02, 2009 10:06 pm

    wow looks amazing kama, keep up the good work XD Lets hope everything works good *Fingers crossed* Headcrab
    Justen
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    Post by Justen Sat May 02, 2009 10:55 pm

    sure looks very nice Very Happy
    gj man Very Happy
    KaMaKaZe
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    Post by KaMaKaZe Sun May 03, 2009 6:45 am

    who wants an octagonal map? hahahah hammer, i laugh in your 90 degree face!
    Bam
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    Post by Bam Sun May 03, 2009 5:08 pm

    KaMaKaZe wrote:who wants an octagonal map? hahahah hammer, i laugh in your 90 degree face!

    Lol! Nice work here dude Smile Can't wait for some sort of BETA Wink
    The Erik
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    Post by The Erik Mon May 04, 2009 9:55 am

    Nice work there Kama Very Happy
    let's hope you get all your ideas in there before the source engine starts shitting itself >.>
    KaMaKaZe
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    Post by KaMaKaZe Mon May 04, 2009 7:23 pm

    Well i've encountered a bit of a problem, the map exported to hammer using playuptools, ends up being made from referenced .mdl's. So none of the level recieves the shadow its casting onto itself Sad
    Been messing around with a LOAD of other programs and apps to find another way into hammer with it all as geometry, think im getting somewhere. I've seen about enough of the various errors decompilers have for now (vista isnt helping) think i'll have a day off! :p
    Just a few of the file formats i've been blinding myself with; .mdl .kmz .skp .xsi .obj .vmf .vmt .tga .3ds .max .smd and an awful amount of .com :p

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