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.3DS in Source 31We have now opened a new Build server! IP: 188.165.193.102:27016.3DS in Source 31

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    .3DS in Source

    Longino
    Longino
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    Number of posts : 124
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    Location : Italy
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    Registration date : 2008-11-18
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    .3DS in Source Empty .3DS in Source

    Post by Longino Sun Nov 23, 2008 12:04 pm

    Hi, lately I've been working on some of my old sketchup models when I found this:
    .3DS in Source Testmafia2fn9.th
    It is the racetrack from the game Mafia: The city of Lost Heaven. In .3ds format; is there any way to import it into source as a map?
    Chip
    Chip
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    Number of posts : 88
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    .3DS in Source Empty Re: .3DS in Source

    Post by Chip Tue Nov 25, 2008 4:52 am

    If it's a model, you can convert it to what source uses, and place that into a map I suppose. It probably wouldn't work because of the problems you would encounter like optimization and sealing it.
    Longino
    Longino
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    Number of posts : 124
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    .3DS in Source Empty Re: .3DS in Source

    Post by Longino Sun May 31, 2009 1:22 pm

    I have found a way to export from sketchup to source, http://developer.valvesoftware.com/wiki/SketchUp_Source_Tools
    so i'm continuing this project, maybe we'll have our official racetrack somewhen
    Right now i'm texturing and making the main buildings inside the track, if you have any ideas tell me.
    I'll be also including an underground builing area, right beneath the parabolic bend
    KaMaKaZe
    KaMaKaZe
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    .3DS in Source Empty Re: .3DS in Source

    Post by KaMaKaZe Thu Jun 04, 2009 3:05 am

    i notice my 'dodgy' copy of sketchup pro allows importing of .3ds
    Chip
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    .3DS in Source Empty Re: .3DS in Source

    Post by Chip Wed Jun 10, 2009 10:26 pm

    Longino wrote:I have found a way to export from sketchup to source, http://developer.valvesoftware.com/wiki/SketchUp_Source_Tools
    so i'm continuing this project, maybe we'll have our official racetrack somewhen
    Right now i'm texturing and making the main buildings inside the track, if you have any ideas tell me.
    I'll be also including an underground builing area, right beneath the parabolic bend

    Have fun optimizing it.
    Longino
    Longino
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    Number of posts : 124
    Age : 34
    Location : Italy
    In-Game Name : Longino

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    .3DS in Source Left_bar_bleue0 / 100 / 10.3DS in Source Right_bar_bleue

    Registration date : 2008-11-18
    Points : 97
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    .3DS in Source Empty Re: .3DS in Source

    Post by Longino Sun Jun 14, 2009 1:20 am

    yeah, figured out that downscaling it to source standards would have made it impossible to play so it's scratched

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