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Guided Missile 31We have now opened a new Build server! IP: 188.165.193.102:27016Guided Missile 31

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Xike
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The Erik
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    Guided Missile

    The Erik
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    Post by The Erik Mon Oct 20, 2008 10:28 am

    okey.. i'm gonna teach you how to make a wired homing missile.


    Items needed

    1. First, find yourself an explosive prop. It doesn't matter which, but a long, rectangular shaped one, like the Phx Amraam Missile is preferred.

    2. now add the following items to the missile:

    -Beacon sensor - position doesn't matter

    -Target finder - position doesn't matter

    -wire thruster - Mul 10000 - effect: smoke - placed on the back of the missile

    -GPS - placed on the back of the wire thruster (weld it to the missile too, for stability)

    -Vector thruster - on the tip of the missile. Note: after placing the vector thruster, unweld it, nocollide it with all, and move it an inch into the missile. This is to make sure that the explosive prop hits first, and thereby blowing up.

    -3 subtract chips - position doesn't matter - name them X, Y and Z, as i will refer to these as the X-chip, the Y-chip, and the Z-chip.
    (they are found under Gate - arithmetic)

    -2 Numpad inputs with differet keys - Toggle - position doesn't matter

    Wiring it all together:
    time to grab your trusty wire, or wire advanced tool.

    1. wire 'Target' on The Beacon Sensor to the target Finder. Output: 1

    2. wire 'A' on the X-chip, to 'X' on the GPS

    3. wire 'A' on the Y-chip, to 'Y' on the GPS

    4. wire 'A' on the Z-chip, to 'Z' on the GPS

    5. Wire 'B' on the X-chip to 'World_X' on the beacon sensor

    6. Wire 'B' on the Y-chip to 'World_Y' on the beacon sensor

    7. Wire 'B' on the Z-chip to 'World_Z' on the beacon sensor

    8. Wire 'X' on the Vector thruster to the X-chip

    9. Wire 'Y' on the Vector thruster to the Y-chip

    10. Wire 'Z' on the Vector thruster to the Z-chip

    11. Wire 'A' on your wire thruster to your first Numpad Input

    12. wire 'A' on your Vector Thruster to your second Numpad Input

    Details
    just to get it to run better..

    1. Grab your weight tool

    2. Set the weight of all the wire stuff (Except Vector Thruster!!!) to 1

    3. Set weight of your explosive prop to 20

    Operating the Rocket

    1. Adjust your Target finder to the target you want, by setting it's options, and refreshing it.

    2. make the missile point straight up

    3. Activate your normal wire thruster by pressing the button of your first numpad input

    *Rocket goes upwards*

    4. Activate your Vector thruster by pressing the numpad button of your second numpad input.

    *Rocket goes straight to target and blows it to smithereens*


    Have fun now!

    Note:
    taking your time to align props correctly, and doing things very precisely, is the key to make this run smoothly.

    comments, questions, corrections and feedback appreciated Very Happy
    Vixen
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    Post by Vixen Mon Oct 20, 2008 12:40 pm

    Nice one Erik! Very Happy I shall be tryin this out when I get back on GMod! Grin
    Bam
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    Post by Bam Mon Oct 20, 2008 1:21 pm

    I'm gunna have a go too Very Happy
    The Erik
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    Post by The Erik Mon Oct 20, 2008 3:06 pm

    assuming i have made it understandable then Rolling Eyes
    Xike
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    Post by Xike Mon Dec 15, 2008 9:44 pm

    great tut
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    Post by Blizzard Thu Dec 18, 2008 1:26 pm

    I think the tut is great too, but I would suggest you to use the Physical Properties Tool at the End on all parts with gravity toggle off and super ice, it will make the rocket staying at the same position, so it won't fall down. Also I would put a detonator on it, because if someone is noclipped, it won't explode.
    The Erik
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    Post by The Erik Thu Dec 18, 2008 1:30 pm

    Blizzard wrote:Also I would put a detonator on it, because if someone is noclipped, it won't explode.
    i tryed putting a detonator on it at once, but whenever i spawned it with the adv. duplicator, it would trigger immediately for some odd reason... :/
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    Post by Xike Thu Dec 18, 2008 4:08 pm

    The Erik wrote:
    Blizzard wrote:Also I would put a detonator on it, because if someone is noclipped, it won't explode.
    i tryed putting a detonator on it at once, but whenever i spawned it with the adv. duplicator, it would trigger immediately for some odd reason... :/

    I got one missile with blizz's help thats got a detonator if you want it , the problem with that its explode is maybe that the target finder selects you and since youre close it explodes
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    Post by The Erik Thu Dec 18, 2008 6:16 pm

    i was using a ranger attached to the tip of the rocket to trigger the explosion...
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    Post by Blizzard Thu Dec 18, 2008 10:35 pm

    Just let the Beacon Sensor let output the distance, then make it, that it will explode when the distance goes below 200, but only, when the numpad button is pressed at the same time, so you can make it not explode after spawning.
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    Post by Longino Fri Dec 19, 2008 1:27 am

    the MEP already works like bliz described
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    Post by LydaRi Thu Feb 05, 2009 5:54 pm

    This is awsume gonna try it wen i get home.
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    Post by allyouare Thu Jul 02, 2009 7:09 pm

    my rocket fails like hell XD it wont even come close to me :p

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