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Latest Wire Update 31We have now opened a new Build server! IP: 188.165.193.102:27016Latest Wire Update 31

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    Latest Wire Update

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    Notice Any BIG Difference?

    [ 5 ]
    Latest Wire Update I_vote_lcap71%Latest Wire Update I_vote_rcap [71%] 
    [ 2 ]
    Latest Wire Update I_vote_lcap29%Latest Wire Update I_vote_rcap [29%] 

    Total Votes: 7
    Bam
    Bam
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    Post by Bam Mon Aug 10, 2009 5:02 pm

    With the latest revision of WireMod installed, cn you tell the difference?
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    Latest Wire Update Empty Re: Latest Wire Update

    Post by Guest Mon Aug 10, 2009 5:09 pm

    we can now change the models
    oskarso
    oskarso
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    Post by oskarso Mon Aug 10, 2009 5:36 pm

    Well only that I can code in E2 again.
    HikariMisako
    HikariMisako
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    Post by HikariMisako Mon Aug 10, 2009 6:06 pm

    Loops Very Happy
    Blizzard
    Blizzard
    Wire Pro
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    Latest Wire Update Empty Re: Latest Wire Update

    Post by Blizzard Tue Aug 11, 2009 6:48 pm

    Text screen is working
    Model change is working

    or well, I'll use the short method:

    [Adv Pod] Added a system for receiving PlayerBindPress events from the client. Used that system to implement PrevWeapon and NextWeapon outputs.
    [Adv Pod] Fixed.
    [Adv Pod] Moved the list of keys and binds to shared.lua
    [Adv Pod] Put everything related to the keys into one place.
    [AdvDupe] Cleaned up argument list generating code.
    [AdvDupe] Optimized argument list generating code a bit. Renamed "NoFail" to "ok"
    [Balloon Deployer] Limited number to 2, changeable via cvar sbox_maxwire_deployers. Also added a cleanup category.
    [Button] Added animations for:
    [Button] The pedestal button from Portal (models/props/switch001.mdl) is now animated when pressed.
    [Console Screen] Filtered out useless updates and increased the maximum update speed.
    [Digital Screen] Optimized the client-side code a bit.
    [Duplicator Hooks] Fixed duping for Adv. Input, Panel, Text Screen, CD Disk, CPU and Keyboard
    [Duplicator Hooks] Put duplicator hook changes back in:
    [Duplicator hooks] Some optimizations.
    [E1] STOOL: cleanup
    [E2] angle.lua+core.lua+gametick.lua+matrix.lua+number.lua+string.lua+unitconv.lua+vector.lua+vector2.lua+weapon.lua: Added newline at the end of the file
    [E2] array.lua: Fixed incorrect usage of Lua's tonumber function in R:number(), R:popNumber(), R:removeNumber(N), R:shiftNumber() and R:sum()
    [E2] array.lua: R[N,t] now copies its cost from R:set*(N,X)/R:*(N).
    [E2] array.lua+wirelink.lua: Prevented R/XWL[N,t] from breaking in the near future.
    [E2] chat.lua: Added lastSaidTeam() and E:lastSaidTeam() to detect whether a line of chat was said in the team chat or not.
    [E2] chat.lua+quaternion.lua: Removed duplicate newline at the end of the file
    [E2] cl_hologram.lua+hologram.lua+core/init.lua: not re-requiring datastream if already present.
    [E2] color.lua: Added e2doc for hsv2rgb and rgb2hsv
    [E2] color.lua: Added V=hsv2rgb(V) and V=rgb2hsv(V). http://www.wiremod.com/forum/e2-development/12589-add-hsv2rgb.html
    [E2] compiler.lua: +1
    [E2] compiler.lua: Added support for ellipses (...) in function signatures
    [E2] core/init.lua: Cleaned up registerFunction/registerOperator.
    [E2] core/init.lua: Fixed wire_expression2_debug after Syranide broke it (thank you Razz)
    [E2] e2doc.lua: Added support for ellipses (...)
    [E2] e2doc.lua: Cleanup
    [E2] E2Lib: Added typecheck to E2Lib.limitString, to simplify debugging.
    [E2] entity.lua: Added N=E:getSkin(), E:setSkin(N) and N=E:getSkinCount()
    [E2] entity.lua: Crash exploit fix (Thanks Incompatible)
    [E2] entity.lua: extended attributes of trails (attachmentID, additiveness) should now be duped correctly.
    [E2] extloader.lua: wire_expression2_reload is now catching errors from destruct/construct hooks
    [E2] extpp.lua: Added support for ellipses (...)
    [E2] globalvars.lua: Cleanup.
    [E2] globalvars.lua: Fixed gGetVec sometimes not returning the value properly
    [E2] hologram.lua: Fixed holoDelete(N)
    [E2] hologram.lua: Fixed holoDeleteAll()
    [E2] hologram.lua: Negative indices are now player-specific, positive indices are chip-specific.
    [E2] hologram.lua: Reverted hologram class back to prop_physics until i found out why it breaks holo scaling.
    [E2] hologram.lua+cl_hologram.lua:
    [E2] Holograms: Cleanup
    [E2] Holograms: Fixed scaling in multi-player mode.
    [E2] holograms: Fixed the scaling issue with the gmod_wire_hologram entity.
    [E2] Holograms: Put everything related to scaling into one function. Reduced the umsg spam by accumulating scaling commands in a single E2 execution and transmitting them to the clients after that.
    [E2] Moved the busy animation to the STOOL code
    [E2] Moved upload stream encoders/decoders to E2Lib.
    [E2] preprocessor.lua: Added the option to specify one type for multiple variables. See: http://www.wiremod.com/forum/ideas-suggestions/12362-why-not-v-v-v-v-instead-v-vector.html#post117599
    [E2] STOOL: Fixed: wire_expression2.lua: attempt to concatenate a nil value
    [E2] STOOL: If the model specified with "wire_expression2_model" cannot be found in the size specified by "wire_expression2_size", the normal size (without any suffixes) is used instead.
    [E2] string.lua: Added e2doc for S=format(S,...). That function is also printing errors to the chat area now. Reordered the match functions.
    [E2] string.lua: S=format(S,...) works exactly like string.format. Will add some converters for vector, angle, etc. later.
    [E2] vector.lua: Added randvec(), randvec(N,N) and randvec(V,V). See the wiki for details. Also optimized clamp(V,N,N) a bit.
    [E2] wirelink.lua:
    - Added XWL[N,string], which reads/writes a zero-terminated string to the piece of memory starting at N.
    - Fixed S=XWL:readString(N) returning a number on failure instead of an empty string.
    [E2] wirelink.lua: Cleanup
    [E2] wirelink.lua: Moved everything related to input triggering into one place.
    [E2] wirelink.lua: Wirelink now only triggers once per execution.
    [E2] wirelink.lua: XWL[N,t] now copies its cost from XWL:set*(S,X)/XWL:*(S).
    [EEPROM] Looks like ASSmod replaces a function named "SteamID" into every SENT's table for some reason. Renamed a field of that name to fix the arising conflict.
    [EEPROM] Removed swastika.
    [Entities] Inserted PrintNames for everything
    [Everything] Changed.
    [Explosive] Removed some obsolete stuff from the UpdateWireExplosive function
    [FIXED] pasting old files after the order of args on the duplicator.RegisterEntityClass call has been changed
    [FX Emitter] Fixed error about a nonexistant fx_default.lua on clients without wiremod.
    [GATES] (@ Matte) added Apply Force, Apply Angular Force, Apply Offset Force, Set Color, Set Mass, Color (returns the color of an entity) (WIREMOD-101)
    [GATES] (@ Matte) Fixed typo
    [GATES] Added new angle gates and phys obj check by Matte
    [GATES] Added new vector and entity gates by Matte (http://www.wiremod.com/forum/developers-general-chat/12744-commit-rights-add-new-gates-2.html)
    [GATES] Added/changed new gates (by Matte @ WIREMOD-98)
    [Gates] Fixed Memory->Up/Down Counter
    [GATES] Fixed model selection control not showing (@JatGoodwin)
    [GATES] patch WIREMOD-100 (@Matte)
    [Gates] Removed the Angle to Vector and Vector to Angle gates. Use Compose/Decompose instead.
    [GATES][TOOLS] Fixed model selection not working.
    [Holo] Cleanup
    [HoverDrive] Added a language string for the limit notification
    [HUD Indicator] Made it use a function from wirelib instead of using a copy.
    [Keyboard] Got rid of a lot of console commands. Server->Client communication now works via umsgs.
    [LEGAL] Added LICENSE to addon directories since no one actually checks out from the TLD (or needs to)
    [Loader] Not transferring server-only files to the client anymore. Removed textlib.lua.
    [ModelPlug] Sorted model lists alphabetically. This affects gates, expressions and, most prominently, buttons.
    [ModelPlug] Sorting tabs again.
    [Ranger] Added an entity output and removed all those stupid colons after the check box titles.
    [Textlib] Moved contents to gmod_wire_textreceiver/init.lua and made everything local.
    [Tools] Cleanup
    [Tools] Cleanup. Not done yet...
    [TOOLS][wire_textscreen] Fixed bug with textscreen (report # unknown, Jira down)
    [Vector Thruster] Fixed the "Yaw/Pitch inputs" checkbox.
    [Vector Thruster] Removed the useless SpawnFunction from wire vector thruster
    [VGUI] Reverted WireDermaExts (@TomyLobo, that had no effect, the list is sorted by the control and for table for the tabs sorts its self cause the name is the key)
    [Wire Numpad] Fixed dupes. (WIREMOD-99)
    [Wire Wheel] Fixed models not duping correctly. (by TB)
    [wire_debugger] Make some hook functions local
    [WireLib] Added (i)pairs_map, which work like (i)pairs except that they map the value with a function
    [WireLib] cl_wirelib.lua: Added language strings for all entities, so their PrintNames show up in kill messages instead of #gmod_wire_something
    [WireLib] De-complicated the think hook
    [WireLib] Moved back to server/
    [WireLib] Moved WireLib initialization to WireShared.lua. This fixes the wire keyboard
    [WireLib] Removed shared functions
    [WireShared] Added shared functions from WireLib

    Legend:
    Bold things = favourite useful changes
    Bold + italic things = awesome, finally got fixed after a long time of being bugged
    Bold + italic + underline + red = explanation fail

    So, YES there were ALOT of changes

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