I did this using Nav_edit 1 and z_debug 1. Placing nav_mark_walkable all around a HL2 map and then nav_generate_incremental, then I made the spawn using MARK PLAYER_START and MARK EMPTY. Used nav_anaylyze. The map restarted and had "flow" so zombies could move and spawn and I typed "director_Start" and their where boomers coming out of the cafeteria in Nova Prospekt. The Tutorial >>> http://www.fpsbanana.com/tuts/8070
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HL2 Maps in L4D
Xieneus- Member
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- Post n°1
HL2 Maps in L4D
Bam- Admin
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- Post n°2
Re: HL2 Maps in L4D
This is rather impressive actually.
Justen- Elite Member
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- Post n°3
Re: HL2 Maps in L4D
looks nice
The Erik- Operator / Moderator
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- Post n°4
Re: HL2 Maps in L4D
looks like a lot of fun xD
i don't presume the zombies are very good friends with the combine, nor the rebels?
i don't presume the zombies are very good friends with the combine, nor the rebels?
Xieneus- Member
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- Post n°5
Re: HL2 Maps in L4D
Its not fun when the "mob signal music" comes on and they come out of that Combine Wall on Pic 3
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