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HL2 Maps in L4D 31We have now opened a new Build server! IP: 188.165.193.102:27016HL2 Maps in L4D 31

4 posters

    HL2 Maps in L4D

    Xieneus
    Xieneus
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    Member


    Number of posts : 43
    Age : 28
    Location : Explosive Land
    In-Game Name : Xieneus

    Credits Credits :
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    Registration date : 2009-04-12
    Points : 79
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    HL2 Maps in L4D Empty HL2 Maps in L4D

    Post by Xieneus Wed Apr 15, 2009 5:57 pm

    I did this using Nav_edit 1 and z_debug 1. Placing nav_mark_walkable all around a HL2 map and then nav_generate_incremental, then I made the spawn using MARK PLAYER_START and MARK EMPTY. Used nav_anaylyze. The map restarted and had "flow" so zombies could move and spawn and I typed "director_Start" and their where boomers coming out of the cafeteria in Nova Prospekt. The Tutorial >>> http://www.fpsbanana.com/tuts/8070

    HL2 Maps in L4D D3c17030007



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    Bam
    Bam
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    Number of posts : 1952
    Age : 37
    Location : Hull, UK
    In-Game Name : [BS] Bam

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    Registration date : 2008-05-27
    Points : 1598
    Reputation : 76

    HL2 Maps in L4D Empty Re: HL2 Maps in L4D

    Post by Bam Wed Apr 15, 2009 9:55 pm

    This is rather impressive actually.
    Justen
    Justen
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    Number of posts : 271
    Age : 30
    Location : Denmark
    In-Game Name : Justen [BS]

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    Registration date : 2008-10-22
    Points : 268
    Reputation : 3

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    Post by Justen Wed Apr 15, 2009 9:57 pm

    looks nice Very Happy
    The Erik
    The Erik
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    Number of posts : 1545
    Age : 32
    Location : Hillerød, Denmark
    In-Game Name : [BS] The Erik

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    Registration date : 2008-06-08
    Points : 816
    Reputation : 38

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    Post by The Erik Thu Apr 16, 2009 9:27 am

    looks like a lot of fun xD
    i don't presume the zombies are very good friends with the combine, nor the rebels?
    Xieneus
    Xieneus
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    Member


    Number of posts : 43
    Age : 28
    Location : Explosive Land
    In-Game Name : Xieneus

    Credits Credits :
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    Warnings! Warnings! :
    HL2 Maps in L4D Left_bar_bleue0 / 100 / 10HL2 Maps in L4D Right_bar_bleue

    Registration date : 2009-04-12
    Points : 79
    Reputation : 0

    HL2 Maps in L4D Empty Re: HL2 Maps in L4D

    Post by Xieneus Sun Apr 19, 2009 5:51 pm

    Its not fun when the "mob signal music" comes on and they come out of that Combine Wall on Pic 3

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