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Server Updates - 16th July 31We have now opened a new Build server! IP: 188.165.193.102:27016Server Updates - 16th July 31

    Server Updates - 16th July

    Bam
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    Number of posts : 1952
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    In-Game Name : [BS] Bam

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    Server Updates - 16th July Empty Server Updates - 16th July

    Post by Bam Thu Jul 16, 2009 2:31 am

    +Added

    Build [All]

    • Parenting Tool



    ==ChangeLog==
    0.55 - Dupe support added.

    For those who don't know, Parenting is when the game engine locks one entity's movement to another. It is absolutely secure, unlike welding, and causes significantly less lag.

    ==Features==

    -Multiplayer
    -Child props (props that have been parented) can be fully undone. (Undoing removes the entity, not the constraint, remember.)
    -Child props can be reverted to standard physics props via right-click.
    -All children can be removed from an entity via reload.
    -Significantly better collision than other parenting tools.
    -Props can be parented in chains (parent A to B, B to C, C to D; however, after that you can't parent E to B, but you could parent E to D)
    -Fixes to prevent disappearing props (parenting to a child, etc.) and server crashes.
    -Duplicator support.

    ==Remaining limitations==

    -Parented props cannot have anything attached to them.
    -Collision is only still bugged in two ways:
    1. Players have no friction against parented props (full collision, you'll just slide if it moves from under you. You can still walk on it normally.)
    2. Parented props will go through entities on one condition: The entity being collided with is frozen, or an entity behind it stopping its movement is frozen. This means stuff will go through the world, but you could do that with Advanced Ballsocket anyway.
    -Weight, buoyancy, and similar physical properties are void on parented props.

    Facepunch Thread:
    http://www.facepunch.com/showthread.php?p=15256153

      Current date/time is Mon May 20, 2024 10:40 am