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Jetpack SWEP for BS Salvation 31We have now opened a new Build server! IP: 188.165.193.102:27016Jetpack SWEP for BS Salvation 31

    Jetpack SWEP for BS Salvation

    jakegadget
    jakegadget
    VIP Member
    VIP Member

    Number of posts : 68
    Age : 31
    Location : california
    In-Game Name : Companion Cube |STZ|

    Credits Credits :
    Jetpack SWEP for BS Salvation Left_bar_bleue0 / 1000 / 100Jetpack SWEP for BS Salvation Right_bar_bleue

    Warnings! Warnings! :
    Jetpack SWEP for BS Salvation Left_bar_bleue0 / 100 / 10Jetpack SWEP for BS Salvation Right_bar_bleue

    Registration date : 2009-07-04
    Points : 104
    Reputation : 6
    20091013

    Jetpack SWEP for BS Salvation Empty Jetpack SWEP for BS Salvation

    Post by jakegadget

    Hi again everyone. Haven't really had much time to do updates lately, but I have been helping Bam with his new Gamemode. Here's some work on an existing jetpack SWEP that added working fuel and fire effects. Bam is planning on changing the model.

    Slideshow of some pics on PhotoBucket

    Feel free to post comments about how it looks like he's farting, or how his fuel level is at 69.
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    Bam

    Post Tue Oct 13, 2009 3:23 am by Bam

    Looking good mate =]
    The Erik

    Post Tue Oct 13, 2009 4:15 pm by The Erik

    It looks good, apart from the model :p
    Also, it doesn't look like he is farting, but more like his pants has been set on fire Neutral
    Would it be possible to change the offset of the flame-effect?
    Bam

    Post Tue Oct 13, 2009 4:38 pm by Bam

    How about these effects?

    Jetpack SWEP for BS Salvation Th_gm_construct0000

    And don't worry about the model, I have everything under control Wink
    jakegadget

    Post Tue Oct 13, 2009 11:08 pm by jakegadget

    Is that the "Flames" effect from normal thrusters?
    Bam

    Post Tue Oct 13, 2009 11:14 pm by Bam

    jakegadget wrote:Is that the "Flames" effect from normal thrusters?

    Yeah, I can't find the sprite name though :S
    Jacko245

    Post Tue Oct 13, 2009 11:37 pm by Jacko245

    Truthfully, i think the plasma effect would look better, but meh Razz
    The Erik

    Post Wed Oct 14, 2009 2:39 pm by The Erik

    The effects you had to start with were cool, it was just the offset that was bad :p
    chargers5583

    Post Sat Oct 24, 2009 6:15 am by chargers5583

    Looks good. There is a vmt code that I have that makes the model not glossy like that
    Bam

    Post Sat Oct 24, 2009 2:55 pm by Bam

    chargers5583 wrote:Looks good. There is a vmt code that I have that makes the model not glossy like that

    "VertexLitGeneric" ftw.
    And you also disable env_cube on the model Smile

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