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ATI's 5000 series and Nvidia's GT300, the big guns 31We have now opened a new Build server! IP: 188.165.193.102:27016ATI's 5000 series and Nvidia's GT300, the big guns 31

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    ATI's 5000 series and Nvidia's GT300, the big guns

    KaMaKaZe
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    ATI's 5000 series and Nvidia's GT300, the big guns Empty ATI's 5000 series and Nvidia's GT300, the big guns

    Post by KaMaKaZe Fri Sep 18, 2009 10:38 am

    Some seriously epic stuff coming out soon, towards the end of this month ATi's 5850 and 5870 graphics cards will hit. The new cards support upto 3 displays out of the box, for gaming too, it has enough power to do that. A 6 monitor 'eyefinity' version will also be around. Preliminary benchmarks place the mid top end 5850 on par with nvidias gtx285, and the 5870 on par with the gtx295 (the dual chip monster) yet half the price. Specs on the ATI 5870 are a whopping 1600 shader processors, compared to 800 on the old 4870/90, also comes in 1gb and 2gb GDDR5 configurations and also with directx11. A 5870x2 is due end of october, with the presumed power of 2 gtx295's :p

    Directx11 offers to make games easier to develop and look and perform better due to a tesselator, which essentially can adjust model detail on the go, eleminating hexagonal curves upclose and allowing devs to just whack massively detailed models in game and the graphics card will scale it fluidly, no sudden LOD (level of detail) changes. Also Shader model 5.0 including the new compute shader, allowing the card to assist in normal everyday desktop tasks, especially encoding video etc, but from a games perspective it may as well be the physics shader, good stuff will come from this, now devs can code games for both nvidia and ati cards. Also multi threading support is better, quads will really start taking off with this.

    Nvidia arent taking this lying down, their plans are to make a 512 shader monster (gtx285 has 240, nvidias shaders are different than ati's roughly 4 times less are needed) making their gtx380 about 2.3 times more powerful than a gtx285. But nvidia are struggling with silicon defects from the new 40nm process, they have got about 7 out of 420 attempts back from the lab so far, less than 2%, when 20% is abysmal anyway. Hopefully they get things sorted. But yeah, so both companies doubling the power of their cards in a year, why? cos intels Larrabee is due out soon, the power of these new cards are needed to stop intel wiping the floor with the pair of them. Cpu's were always better at graphics, just needed so many of them its only becoming cost effective to whack like 48 on a graphics card now, and that is exactly what intel are attempting. All little steps on the road to raytracing. The new GT300's shader processors are actually said to more like cpu cores, building immensely on what they demo'd in the gt200 line.

    But effectively january/february will be a good time to get some nice graphics power, cheap too. We may even have 3 graphics card companies by then. (Feel free to indulge my geeky ranting with questions :p)


    Last edited by KaMaKaZe on Fri Sep 18, 2009 10:40 am; edited 1 time in total (Reason for editing : trying to make it slightly less confusing and numbery)
    Bam
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    Post by Bam Fri Sep 18, 2009 3:04 pm

    2gb GDDR5??? Shader model 5.0??? 512 shader???


    .....I need a few minutes, and glass of water.
    The Erik
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    Post by The Erik Fri Sep 18, 2009 4:46 pm

    Isn't technology great folks? Very Happy
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    ATI's 5000 series and Nvidia's GT300, the big guns Empty Re: ATI's 5000 series and Nvidia's GT300, the big guns

    Post by Guest Fri Sep 18, 2009 5:39 pm

    *throws 9800 in the toilet*
    KaMaKaZe
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    Post by KaMaKaZe Fri Sep 18, 2009 7:22 pm

    Yeah and directx10 failed cos it was too similar in end result to directx9, which all devs already knew how to use, just dx10 was built from scratch to not be as convoluted as the patchwork dx6-7-8-9-b-c had become. Then released for devs to see what they want adding, dx11 is the result, so they WILL use it. Might finally be able to wave goodbye to xp ^^
    I figure if i stop smoking, drinking, and eating i will be able to afford the new nvidia card, it will be expensive, especially as it looks to edge out Ati's.
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    Post by Bam Fri Sep 18, 2009 8:36 pm

    KaMaKaZe wrote:Yeah and directx10 failed cos it was too similar in end result to directx9, which all devs already knew how to use, just dx10 was built from scratch to not be as convoluted as the patchwork dx6-7-8-9-b-c had become. Then released for devs to see what they want adding, dx11 is the result, so they WILL use it. Might finally be able to wave goodbye to xp ^^
    I figure if i stop smoking, drinking, and eating i will be able to afford the new nvidia card, it will be expensive, especially as it looks to edge out Ati's.

    I'm bottling the oxygen from my airspace... can I interest you in some?
    KaMaKaZe
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    Post by KaMaKaZe Fri Sep 18, 2009 11:31 pm

    if holding my breath meant the difference between a gt and a gtx i would try :p

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